Name: Riktor Van Mander
Wounds: 14
Insanity: 4
Corruption: 0
Fate Points: 2
Armour: Full Plate - Primative - Head 6/Body 6/Arms 6/Legs 6
Melee: Mono Great Axe - 33% to hit - 2d10+3 R damage - 4 Armour Penetration
Ranged: Las Carbine - Range 60m - RoF S/2/- - 1d10+2 E damage - 2 Armour Penetration - 40 rounds
Homeworld: Fenksworld - Volg Hive
Traits
Accustomed to Crowds - Crowds do not count as difficult terrain, when running or charging through a crowd suffers no penalties to Agility to stay on there feet.
Hivebound - Take a -10 to Survival (Int) tests, Take a -5 on all areas that aren’t a ‘Proper Hab’
Born Survivor - Start play with Jaded, Light Sleeper and Melee Weapons (Primitive) talents.
Grim - Swap Fellowship and Toughness during character creation, gain 1d10 Insanity Points.
Mechanicus Implants
- Electro-Graft: Allows access to data ports and certain types of data nets.
- Electoo Inductors: Can be used to emit or siphon power in many ways.
- Respirator Unit: Grants a +20% bonus to resist airborn toxins and gas, contains a vox-synthesiser.
- Cyber-Mantle: Acts as a sub-dermal anchorage point.
- Potentia Coil: Powers the various cybernetic implants of the TechPriest
- Cranial Circuitry: Upgrade to the brain itself.
Rank:Technographer
Statistics
Weapon Skill: 33
Ballistic Skill: 27
Strength: 30
Toughness: 29
Agility: 37
Intelligence: 35
Perception: 37
Willpower: 31
Fellowship: 33
Skills
Speak Language (Low Gothic) (Int) - Speak the common tongue
TechUse (Int) - Correctly use mechanical devices
Literacy (Int) - Read a launguage you can speak
Secret Tongue (Tech) (Int) - Speak the secret tongue of the Adeptus Mechanicus
Trade (Scrimshawer) (Ag) - Engrave words, patterns and images onto materials.
Talents:
Melee Weapon Training (Primitive) - Can use basic melee weapons
Basic Weapon Training (Las) - Can use basic las weapons
Pistol Training (Las) - Can use basic las pistols
Electro Graft Use - +10 to Tech Use, Common Lore and Inquiry tests when connected to a Data Port
Jaded - Do not gain insanity from ordinary horrors.
Light Sleeper - Always assumed to be awake, even when asleep, for the purposes of being surprised or getting up in a hurry.
Technical Knock - Unjam 1 weapon per turn as a half action.
Feedback Screech - All non-machine, non demonic creatures within 30 feet must pass a Willpoower test or lose a half action on their next turn. Can be used every 1d5 rounds.
Drive (Ground Vehicle) - Drive basic ground vehicles.
Sound Constitution - Gain 1 wound
Imperial Divination: 57 - "Die if you must, but not with your spirit broken." - Increase Willpower by +3
Equipment: Las carbine and 2 charge packs, knife, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), 1d10 spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mono Great Axe, 38 thrones
Wounds: 14
Insanity: 4
Corruption: 0
Fate Points: 2
Armour: Full Plate - Primative - Head 6/Body 6/Arms 6/Legs 6
Melee: Mono Great Axe - 33% to hit - 2d10+3 R damage - 4 Armour Penetration
Ranged: Las Carbine - Range 60m - RoF S/2/- - 1d10+2 E damage - 2 Armour Penetration - 40 rounds
Homeworld: Fenksworld - Volg Hive
Traits
Accustomed to Crowds - Crowds do not count as difficult terrain, when running or charging through a crowd suffers no penalties to Agility to stay on there feet.
Hivebound - Take a -10 to Survival (Int) tests, Take a -5 on all areas that aren’t a ‘Proper Hab’
Born Survivor - Start play with Jaded, Light Sleeper and Melee Weapons (Primitive) talents.
Grim - Swap Fellowship and Toughness during character creation, gain 1d10 Insanity Points.
Mechanicus Implants
- Electro-Graft: Allows access to data ports and certain types of data nets.
- Electoo Inductors: Can be used to emit or siphon power in many ways.
- Respirator Unit: Grants a +20% bonus to resist airborn toxins and gas, contains a vox-synthesiser.
- Cyber-Mantle: Acts as a sub-dermal anchorage point.
- Potentia Coil: Powers the various cybernetic implants of the TechPriest
- Cranial Circuitry: Upgrade to the brain itself.
Rank:Technographer
Statistics
Weapon Skill: 33
Ballistic Skill: 27
Strength: 30
Toughness: 29
Agility: 37
Intelligence: 35
Perception: 37
Willpower: 31
Fellowship: 33
Skills
Speak Language (Low Gothic) (Int) - Speak the common tongue
TechUse (Int) - Correctly use mechanical devices
Literacy (Int) - Read a launguage you can speak
Secret Tongue (Tech) (Int) - Speak the secret tongue of the Adeptus Mechanicus
Trade (Scrimshawer) (Ag) - Engrave words, patterns and images onto materials.
Talents:
Melee Weapon Training (Primitive) - Can use basic melee weapons
Basic Weapon Training (Las) - Can use basic las weapons
Pistol Training (Las) - Can use basic las pistols
Electro Graft Use - +10 to Tech Use, Common Lore and Inquiry tests when connected to a Data Port
Jaded - Do not gain insanity from ordinary horrors.
Light Sleeper - Always assumed to be awake, even when asleep, for the purposes of being surprised or getting up in a hurry.
Technical Knock - Unjam 1 weapon per turn as a half action.
Feedback Screech - All non-machine, non demonic creatures within 30 feet must pass a Willpoower test or lose a half action on their next turn. Can be used every 1d5 rounds.
Drive (Ground Vehicle) - Drive basic ground vehicles.
Sound Constitution - Gain 1 wound
Imperial Divination: 57 - "Die if you must, but not with your spirit broken." - Increase Willpower by +3
Equipment: Las carbine and 2 charge packs, knife, glow lamp, data-slate, Mechanicus robes and vestments (Good Quality Clothing), 1d10 spare parts (power cells, wires, chronometers etc), vial of Sacred Machine Oil, Mono Great Axe, 38 thrones
--------------------
History
--------------------
Volg Hive is not a place for those with many morals. Cults and rebellion stew beneath the world’s surface, and in Volg there is no place more likely for it to fester. But the Hive, as hideous a pace as it is, still needs machines. It is the water processing centre for the planet, and therefore much of the water it creates is needed to keep the planet running.
And where there are machines, there are servants of the Omnissiah.
Born of criminal parents he barely remembered and didn’t especially care for, Riktor Van Mander was unusual within Volg Hive. A second generation ‘citizen’ without any mutations. Riktor hated the Hive as much as any, and like most planned to escape, but could never raise the funds. A small knack for machines kept him in coin, offering the simple rites and procedures those not ordained by Mars could perform on machines.
Riktor’s luck changed when he came across the remains of a TechPriest, ambushed by someone who valued the implants more than the person. And it was literally remains, the woman’s lower half missing and one arm gone. But, being a TechPriest, these were not terminal wounds. Riktor dragged the half-woman into hiding, used his limited skills to restore her voice. And she had orders.
Impressed that a menial knew enough for the basic repairs, she ordered him to gather materials and food to help her rebuild herself. In return, she taught him more, knowledge bordering the edge of what a TechPriest could tell one not of the order. Necessary to fix her damaged mechanical components, however. And Riktor took what he was taught so he could complete more difficult and complicated repairs on the water processors without calling in the Adeptus Mechanicus.
But with all his repairs, the TechPriest was still dying, slowly. Several weeks worth of repair made it clear that he was not skilled enough to keep her alive, and she could not perform the rites herself. As she lay dying, chanting for her soul to be given over to Omnissiah while her remains served the Machine, Riktor heard a noise.
Turning, he came face to face with a Crimson Guard. The repairs he had made, beyond what a medial should be able to perform, had attracted the attention of the Adeptus Mechanicus. And a Mechicus Secutor led the party, looking for the lost servant of Mars.
”Explain this situation, Hiver.” Trembling before the augmented warrior standing head and shoulders above any human he had ever seen, Riktor explained what had happened. The Secutor looked at him. Then he looked at the almost dead woman he had been searching for, assessing the damage.
Finally, the creature said, ”Your natural abilities are a gift of the Machine God. We are in need of a new initiate to replace the one here. You have been given much knowledge, more than most outside the Mechanicus. Inquiry - do you wish to be that one?” Riktor considered. A way to escape the way he lived?
Plus, there was the hint that the Mechanicus would leave such knowledge out of there domain.
He accepted, and joined the Adeptus Mechanicus. Riktor completed his training with diigence, but always showed an unusual aptitude to martial pursuits. And he never forget the harsh lessons of Volg regarding survival. Nor the awe he felt for the Secutor who had retrieved him.
When a request for a TechPriest was sent to his masters by their old allies within the Inquisition, there was an obvious choice to be sent...
History
--------------------
Volg Hive is not a place for those with many morals. Cults and rebellion stew beneath the world’s surface, and in Volg there is no place more likely for it to fester. But the Hive, as hideous a pace as it is, still needs machines. It is the water processing centre for the planet, and therefore much of the water it creates is needed to keep the planet running.
And where there are machines, there are servants of the Omnissiah.
Born of criminal parents he barely remembered and didn’t especially care for, Riktor Van Mander was unusual within Volg Hive. A second generation ‘citizen’ without any mutations. Riktor hated the Hive as much as any, and like most planned to escape, but could never raise the funds. A small knack for machines kept him in coin, offering the simple rites and procedures those not ordained by Mars could perform on machines.
Riktor’s luck changed when he came across the remains of a TechPriest, ambushed by someone who valued the implants more than the person. And it was literally remains, the woman’s lower half missing and one arm gone. But, being a TechPriest, these were not terminal wounds. Riktor dragged the half-woman into hiding, used his limited skills to restore her voice. And she had orders.
Impressed that a menial knew enough for the basic repairs, she ordered him to gather materials and food to help her rebuild herself. In return, she taught him more, knowledge bordering the edge of what a TechPriest could tell one not of the order. Necessary to fix her damaged mechanical components, however. And Riktor took what he was taught so he could complete more difficult and complicated repairs on the water processors without calling in the Adeptus Mechanicus.
But with all his repairs, the TechPriest was still dying, slowly. Several weeks worth of repair made it clear that he was not skilled enough to keep her alive, and she could not perform the rites herself. As she lay dying, chanting for her soul to be given over to Omnissiah while her remains served the Machine, Riktor heard a noise.
Turning, he came face to face with a Crimson Guard. The repairs he had made, beyond what a medial should be able to perform, had attracted the attention of the Adeptus Mechanicus. And a Mechicus Secutor led the party, looking for the lost servant of Mars.
”Explain this situation, Hiver.” Trembling before the augmented warrior standing head and shoulders above any human he had ever seen, Riktor explained what had happened. The Secutor looked at him. Then he looked at the almost dead woman he had been searching for, assessing the damage.
Finally, the creature said, ”Your natural abilities are a gift of the Machine God. We are in need of a new initiate to replace the one here. You have been given much knowledge, more than most outside the Mechanicus. Inquiry - do you wish to be that one?” Riktor considered. A way to escape the way he lived?
Plus, there was the hint that the Mechanicus would leave such knowledge out of there domain.
He accepted, and joined the Adeptus Mechanicus. Riktor completed his training with diigence, but always showed an unusual aptitude to martial pursuits. And he never forget the harsh lessons of Volg regarding survival. Nor the awe he felt for the Secutor who had retrieved him.
When a request for a TechPriest was sent to his masters by their old allies within the Inquisition, there was an obvious choice to be sent...