Baradesh Ironheart
Male Dwarf Stonelord Paladin 1
Lawful Good Medium Humanoid (Dwarf)
Initiative; +1 Perception +5
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Defense
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AC 19, touch 11 flat-footed 18
hp 11
Fort +3, Ref +1, Will +3
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Offence
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Speed 20 ft.
Melee +5 Dwarven Waraxe (1d10+3 damage, x3 crit)
Ranged Chakram +2 (1d8+3 damage, 30ft)
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Statistics
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Str 17 Dex 12, Con 13, Int 12 Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Weapon Focus (Dwarven Waraxe)
Traits Exposed to Awfulness, Glory of Old, Militant Merchant
Drawback Overprotective
Racial Traits Craftsman (+2 to craft checks with meta and stone, replaces Greed), Weapon Familiarity (All weapons with ‘Dwarf’ in the name are martial), Darkvision (60ft), Hardy (+2 on saves against poison spells and spell like abilities), Stability (+4 to CMD against bullrush and trip attempts), Rock Stepper (allows 5 foot step across broken ground, rubble and stairs without counting as difficult terrain. Replaces Stone Cunning), Hatred (+1 to attack orcs and goblins)
Skills Perception +5, Sense Motive +5, Diplomacy +4, Knowledge Religion +5
Languages Dwarven, Common, Undercommon
Combat Gear Scale Mail, Heavy Shield, Armoured Kilt, Dwarven Boulder Helmet, Dwarven Waraxe, 1x Chakram.
Other Gear Holy Symbol of Iomadae, Cold Weather Outfit x2, Traveller’s Outfit x 3, Backpack, Medium Tent, Soap, 100ft Hemp Rope, Terendelev's Scale of Levitate (3/day as a standard action cast Leviate)
Consumables None
Money 7sp, 9cp.
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Special Abilities
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Aura of Good,
Detect Evil, Stonestrike.
Male Dwarf Stonelord Paladin 1
Lawful Good Medium Humanoid (Dwarf)
Initiative; +1 Perception +5
--------------------
Defense
--------------------
AC 19, touch 11 flat-footed 18
hp 11
Fort +3, Ref +1, Will +3
--------------------
Offence
--------------------
Speed 20 ft.
Melee +5 Dwarven Waraxe (1d10+3 damage, x3 crit)
Ranged Chakram +2 (1d8+3 damage, 30ft)
--------------------
Statistics
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Str 17 Dex 12, Con 13, Int 12 Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 15
Feats Weapon Focus (Dwarven Waraxe)
Traits Exposed to Awfulness, Glory of Old, Militant Merchant
Drawback Overprotective
Racial Traits Craftsman (+2 to craft checks with meta and stone, replaces Greed), Weapon Familiarity (All weapons with ‘Dwarf’ in the name are martial), Darkvision (60ft), Hardy (+2 on saves against poison spells and spell like abilities), Stability (+4 to CMD against bullrush and trip attempts), Rock Stepper (allows 5 foot step across broken ground, rubble and stairs without counting as difficult terrain. Replaces Stone Cunning), Hatred (+1 to attack orcs and goblins)
Skills Perception +5, Sense Motive +5, Diplomacy +4, Knowledge Religion +5
Languages Dwarven, Common, Undercommon
Combat Gear Scale Mail, Heavy Shield, Armoured Kilt, Dwarven Boulder Helmet, Dwarven Waraxe, 1x Chakram.
Other Gear Holy Symbol of Iomadae, Cold Weather Outfit x2, Traveller’s Outfit x 3, Backpack, Medium Tent, Soap, 100ft Hemp Rope, Terendelev's Scale of Levitate (3/day as a standard action cast Leviate)
Consumables None
Money 7sp, 9cp.
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Special Abilities
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Aura of Good,
Detect Evil, Stonestrike.
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Appearance
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Baradesh is a relatively typical Dwarf. Although young his face is already lined from hours in the training ground each day, his skin tanned darker than many of his species thanks to the same exposure to the elements. His long red hair and are kept immaculately clean and braided into clan braids to remind him of his lost family. His deep voice retains the accent of his people, and is deep thanks to his big, barrel chest.
Being of a fairly martial mindset, Baradesh prefers to wear his armour at all time, proudly displaying the symbol of Iomadae on both his shield and armour. When not possible, such as formal occasions when armour would not be appropriate, he prefers simple, sensible dress and prefers to avoid flashy clothes, although in keeping with Iomadae’s wishes he keeps them immaculate and well tended.
Appearance
--------------------
Baradesh is a relatively typical Dwarf. Although young his face is already lined from hours in the training ground each day, his skin tanned darker than many of his species thanks to the same exposure to the elements. His long red hair and are kept immaculately clean and braided into clan braids to remind him of his lost family. His deep voice retains the accent of his people, and is deep thanks to his big, barrel chest.
Being of a fairly martial mindset, Baradesh prefers to wear his armour at all time, proudly displaying the symbol of Iomadae on both his shield and armour. When not possible, such as formal occasions when armour would not be appropriate, he prefers simple, sensible dress and prefers to avoid flashy clothes, although in keeping with Iomadae’s wishes he keeps them immaculate and well tended.
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Personality
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Baradesh has had an odd upbringing. His early days as part of his family taught him many of the ways typical to his kind, but years of living and training with other races from what was effectively his teen years has made him somewhat more open and friendly than most people think of when they think of Dwarves. He’s quite likely to laugh at a good joke and is willing to chat and talk to people he knows, and even strangers on occasion.
However, he is also as patient as a rock and about as forgiving as one. It is difficult to fix a bad first impression on Baradesh, although not impossible, especially if someone who shows exceptional courage, skill or can make him laugh. He can be stern, as is proper, knowing that without law the creatures of the abyss would rule. A mob will break where a squad of troops would stand.
Perhaps because he so rarely sees them, Baradesh is obsessed with his people, and like to collect, wear and use Dwarven made items. He even prefers the Waraxe he trained with as a child over the longsword prefered by most Iomadaens, preferring the potent power the weapon confers. He is also fascinated by the history of his faith, and likes to talk with those who know about such things at length.
Personality
--------------------
Baradesh has had an odd upbringing. His early days as part of his family taught him many of the ways typical to his kind, but years of living and training with other races from what was effectively his teen years has made him somewhat more open and friendly than most people think of when they think of Dwarves. He’s quite likely to laugh at a good joke and is willing to chat and talk to people he knows, and even strangers on occasion.
However, he is also as patient as a rock and about as forgiving as one. It is difficult to fix a bad first impression on Baradesh, although not impossible, especially if someone who shows exceptional courage, skill or can make him laugh. He can be stern, as is proper, knowing that without law the creatures of the abyss would rule. A mob will break where a squad of troops would stand.
Perhaps because he so rarely sees them, Baradesh is obsessed with his people, and like to collect, wear and use Dwarven made items. He even prefers the Waraxe he trained with as a child over the longsword prefered by most Iomadaens, preferring the potent power the weapon confers. He is also fascinated by the history of his faith, and likes to talk with those who know about such things at length.
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History
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When Baradesh was young his family came to Mendev, joining the Crusade against the Demons of the Worldwound. Smiths of renown and skill, the Ironheart Clan didn't lend their own strength directly to the battle, but instead to furnish the crusade with the finest of weapons and armour. They reasoned a handful of Dwarfs would make a limited difference, but a hundred men saved by solid Dwarf steel was another thing entirely.
Unfortunately, the smithy drew the eyes of the abyss. A Vrock Demon, a creature which delighted in the destruction of the beautiful. Apparently the well crafted weapons and armour were enough of a lure that once the creature slipped past the ward stones it found the smithy a tempting target.
Baradesh was away with his mother when the demon struck. They returned to find the smithy defiled, it's walls covered in the spore and creepers of the Vrock, a pile of broken weapon fused into an unholy symbol that burned the eye to look at. As they approached the building the Vrock completed it's final act - the dance of ruin. The walls bulged outwards from the unnatural energies unleashed. Baradesh's mother was killed instantly, a rock the size of her head crushing her skull as it toppled from the weakened walls.
Baradesh was no so lucky. As the eight foot tall, vulture headed monster reared from the ruined smithy, a cloud of spores trailing from it's tattered body, it hissed in pleasure at seeing the concussed but still living child. It drew an already bloodied talon across the child's chest, leaving a gaping wound. Then it opened it's jaws to destroy one more thing...and it's head leaped from it's shoulders in a spray of gore.
A patrol of Paladin's of Iomadae had noticed the odd cloud of spores coming from the smithy. There leader, Sir Kera, had spotted the creature rising above the bleeding boy and charged, but the wound on Baradesh's chest acted...oddly. When it finally scabbed over it looked more like stone than blood, and refused to fade even with additional healing. Worse, the boy would not wake. Kera decided to take him back to the Temple.
A week later Baradesh awoke, weak but apparently healthy. He remained quiet, dour and lost as he recovered. He was the last of his family.
Distant family in Five Kings were unlikely to be able to care for him even once they could be found and informed. Instead, it was the Paladin Kera who offered the dwarf child another option. Enter the Orphanage of the Temple of Iomadae. Learn the way's of the Goddess, and perhaps enter her service when of an age.
Baradesh accepted out of a combined hope of a future and respect for his saviour. He found Iomadea suited him, agreeing with the tenants of the Goddess and adopting them as his own. None were surprised when he entered training as a Paladin.
But Baradesh was never quite the same as the other novices. Instead of the potent smite evil power that most Paladins were famed for, he instead learned Stonestrike - the mark of the Stonelords. Perhaps it was simply his Dwarf blood and stubborn soul showing themselves, creating a champion that would not yield any more than the mountains bend. Or perhaps it was the odd mark on his chest, the stone-like scar that had never healed...
Whatever it was, it suited the Goddess to accept Baradesh's service, and therefore he could accept it.
History
--------------------
When Baradesh was young his family came to Mendev, joining the Crusade against the Demons of the Worldwound. Smiths of renown and skill, the Ironheart Clan didn't lend their own strength directly to the battle, but instead to furnish the crusade with the finest of weapons and armour. They reasoned a handful of Dwarfs would make a limited difference, but a hundred men saved by solid Dwarf steel was another thing entirely.
Unfortunately, the smithy drew the eyes of the abyss. A Vrock Demon, a creature which delighted in the destruction of the beautiful. Apparently the well crafted weapons and armour were enough of a lure that once the creature slipped past the ward stones it found the smithy a tempting target.
Baradesh was away with his mother when the demon struck. They returned to find the smithy defiled, it's walls covered in the spore and creepers of the Vrock, a pile of broken weapon fused into an unholy symbol that burned the eye to look at. As they approached the building the Vrock completed it's final act - the dance of ruin. The walls bulged outwards from the unnatural energies unleashed. Baradesh's mother was killed instantly, a rock the size of her head crushing her skull as it toppled from the weakened walls.
Baradesh was no so lucky. As the eight foot tall, vulture headed monster reared from the ruined smithy, a cloud of spores trailing from it's tattered body, it hissed in pleasure at seeing the concussed but still living child. It drew an already bloodied talon across the child's chest, leaving a gaping wound. Then it opened it's jaws to destroy one more thing...and it's head leaped from it's shoulders in a spray of gore.
A patrol of Paladin's of Iomadae had noticed the odd cloud of spores coming from the smithy. There leader, Sir Kera, had spotted the creature rising above the bleeding boy and charged, but the wound on Baradesh's chest acted...oddly. When it finally scabbed over it looked more like stone than blood, and refused to fade even with additional healing. Worse, the boy would not wake. Kera decided to take him back to the Temple.
A week later Baradesh awoke, weak but apparently healthy. He remained quiet, dour and lost as he recovered. He was the last of his family.
Distant family in Five Kings were unlikely to be able to care for him even once they could be found and informed. Instead, it was the Paladin Kera who offered the dwarf child another option. Enter the Orphanage of the Temple of Iomadae. Learn the way's of the Goddess, and perhaps enter her service when of an age.
Baradesh accepted out of a combined hope of a future and respect for his saviour. He found Iomadea suited him, agreeing with the tenants of the Goddess and adopting them as his own. None were surprised when he entered training as a Paladin.
But Baradesh was never quite the same as the other novices. Instead of the potent smite evil power that most Paladins were famed for, he instead learned Stonestrike - the mark of the Stonelords. Perhaps it was simply his Dwarf blood and stubborn soul showing themselves, creating a champion that would not yield any more than the mountains bend. Or perhaps it was the odd mark on his chest, the stone-like scar that had never healed...
Whatever it was, it suited the Goddess to accept Baradesh's service, and therefore he could accept it.