Malavine
Female Human Spherecaster Oracle of Metal 1
Chaotic Good Medium Humanoid (Human)
Initiative; +2 Perception +1
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Defense
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AC 20 touch 12 flat-footed 18
hp 10
Fort +1 Ref +2, Will +2
Resistances
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Offence
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Speed 30 ft.
Melee Destruction-Infused Starknife - +4 to hit - 1d4+4 Piercing + 1d6 Bludgeoning x3 Crit.
Ranged Destruction-Infused Starknife - +4 to hit - 1d4+4 Piercing + 1d6 Bludgeoning x3 Crit.
Magic
Tradition - Travelling Caster
Shape Focus - Gain the Energy Blade Shape Talent, but can only use that Shape.
Caster Level 1
Spell Points 4
Difficulty Check 14
Life Sphere Magic - Allows the use of Healing and Restorative talents.
Invigorate - Add a number of temporary hit points equal to caster level to a target. These do not stack with other temporary hit points and cannot increase it over there starting HP.
Cure - For one spell point, heal 1d8 plus your level.
Restore - Removes a variety of ill effects.
- Restore Health - This talent adds an additional 1d8 to all Cures cast, and allows Restore to affect Diseases and Poisons.
Destruction Sphere Magic - Grants the use of various devastating blasts.
Destructive Blasts - Deals 1d6 per 2 caster levels in bludgeoning damage as a touch attack or ranged touch attack. At the cost of one Spell Point this can be increased to 1d6 per caster level.
- Energy Blade - Infuse a weapon with a Destructive Blast.
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Statistics
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Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 12
Feats
1st - Civine Fighting Technique - Way of the Shooting Star - Use Charisma to hit and damage when using a Starknife.
Bonus Feats
Human - Point Blank Shot - Gain +1 to hit and damage within 30ft.
Traits
[urlhttp://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/foreign-opportunist]Foriegn Opportunist[/url] - Increase sales of objects to 60%.
Chosen Child - Increase Starting Funds by 900gp.
Varisian Tattoo - Gain a +1 on saves against Charm and Compulsion effects, and grants proficiency with Starknives and Blade Scarves.
Drawback - Hedonistic - If some gold or pleasure is not obtained each day, potentially become fatigue.
Racial Traits
Bonus Feat - Gain a bonus feat at the start of play.
Skilled - Gain an additional Skill Point each level.
Skills Bluff +6, Profession (Cook) +5, Diplomacy +6 (8), Disable Device +6, Perform (Dance) +6, Perception +1, Sense Motive +4
Languages Common.
Combat Gear 10 x Starknives, Masterwork Breastplate, Heavy Metal Shield
Other Gear Backpack, Bandolier x 2, Belt Pouch x 3, Canteen x 3
Adventurer’s Outfit x 2, Hot Weather Outfit x 2, Courtier’s Outfit, 50gp of Silver and Amethyst jewelry
Medium Tent, Blanket, Bedroll
Hemp Rope x 100ft, 50ft String, Small Steel Mirror, 5 x chalk, 5 x charcoal, 40 sheets paper, chalkboard, Masterwork Thieves Tools
Collapsible Bathtub, Coffee Pot
Grooming Kit, Perfume Kit, Cooking Kit, Mess Kit
1 x Bottle Absinthe, 1 x Dragon Punch Whiskey, 1 x Fine Wine
5 x Halfling Trail Rations, 5 x Elven Trail rations, 10 x Wandermeal, 10 x Travel cake mix, Allspice, Cinamon, Oregeno, Pepper, Salt, 5lbs Flour, 5 lbs dried meat, 1lbs Honey 5 lbs Coffee Beans
Funds 53gp - 2sp - 4cp
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Special Abilities
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Mystery of Metal - Gain abilities relating to the power of metal, and using it more actively than most.
- Armour Mastery - Move at normal speed in medium armour. At 5th level, and every five levels, reduce the ACP of metal armour and increase the max dexterity by 1.
Oracle’s Curse - Clouded Vision - Reduce vision to a mere 30ft.
- 1st Level - Darkvision - Within visual range, see as though having Darkvision.
Favoured Class Bonus - +1 Hit Points.
Female Human Spherecaster Oracle of Metal 1
Chaotic Good Medium Humanoid (Human)
Initiative; +2 Perception +1
--------------------
Defense
--------------------
AC 20 touch 12 flat-footed 18
hp 10
Fort +1 Ref +2, Will +2
Resistances
--------------------
Offence
--------------------
Speed 30 ft.
Melee Destruction-Infused Starknife - +4 to hit - 1d4+4 Piercing + 1d6 Bludgeoning x3 Crit.
Ranged Destruction-Infused Starknife - +4 to hit - 1d4+4 Piercing + 1d6 Bludgeoning x3 Crit.
Magic
Tradition - Travelling Caster
Shape Focus - Gain the Energy Blade Shape Talent, but can only use that Shape.
Caster Level 1
Spell Points 4
Difficulty Check 14
Life Sphere Magic - Allows the use of Healing and Restorative talents.
Invigorate - Add a number of temporary hit points equal to caster level to a target. These do not stack with other temporary hit points and cannot increase it over there starting HP.
Cure - For one spell point, heal 1d8 plus your level.
Restore - Removes a variety of ill effects.
- Restore Health - This talent adds an additional 1d8 to all Cures cast, and allows Restore to affect Diseases and Poisons.
Destruction Sphere Magic - Grants the use of various devastating blasts.
Destructive Blasts - Deals 1d6 per 2 caster levels in bludgeoning damage as a touch attack or ranged touch attack. At the cost of one Spell Point this can be increased to 1d6 per caster level.
- Energy Blade - Infuse a weapon with a Destructive Blast.
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 12
Feats
1st - Civine Fighting Technique - Way of the Shooting Star - Use Charisma to hit and damage when using a Starknife.
Bonus Feats
Human - Point Blank Shot - Gain +1 to hit and damage within 30ft.
Traits
[urlhttp://www.d20pfsrd.com/traits/campaign-traits/mummy-s-mask/foreign-opportunist]Foriegn Opportunist[/url] - Increase sales of objects to 60%.
Chosen Child - Increase Starting Funds by 900gp.
Varisian Tattoo - Gain a +1 on saves against Charm and Compulsion effects, and grants proficiency with Starknives and Blade Scarves.
Drawback - Hedonistic - If some gold or pleasure is not obtained each day, potentially become fatigue.
Racial Traits
Bonus Feat - Gain a bonus feat at the start of play.
Skilled - Gain an additional Skill Point each level.
Skills Bluff +6, Profession (Cook) +5, Diplomacy +6 (8), Disable Device +6, Perform (Dance) +6, Perception +1, Sense Motive +4
Languages Common.
Combat Gear 10 x Starknives, Masterwork Breastplate, Heavy Metal Shield
Other Gear Backpack, Bandolier x 2, Belt Pouch x 3, Canteen x 3
Adventurer’s Outfit x 2, Hot Weather Outfit x 2, Courtier’s Outfit, 50gp of Silver and Amethyst jewelry
Medium Tent, Blanket, Bedroll
Hemp Rope x 100ft, 50ft String, Small Steel Mirror, 5 x chalk, 5 x charcoal, 40 sheets paper, chalkboard, Masterwork Thieves Tools
Collapsible Bathtub, Coffee Pot
Grooming Kit, Perfume Kit, Cooking Kit, Mess Kit
1 x Bottle Absinthe, 1 x Dragon Punch Whiskey, 1 x Fine Wine
5 x Halfling Trail Rations, 5 x Elven Trail rations, 10 x Wandermeal, 10 x Travel cake mix, Allspice, Cinamon, Oregeno, Pepper, Salt, 5lbs Flour, 5 lbs dried meat, 1lbs Honey 5 lbs Coffee Beans
Funds 53gp - 2sp - 4cp
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Special Abilities
--------------------
Mystery of Metal - Gain abilities relating to the power of metal, and using it more actively than most.
- Armour Mastery - Move at normal speed in medium armour. At 5th level, and every five levels, reduce the ACP of metal armour and increase the max dexterity by 1.
Oracle’s Curse - Clouded Vision - Reduce vision to a mere 30ft.
- 1st Level - Darkvision - Within visual range, see as though having Darkvision.
Favoured Class Bonus - +1 Hit Points.
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Appearance
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Short and lithe, with dark tanned skin and long dark hair, Malavine is a striking woman. She has a slight build and a trim, dancers figure. Her hair is often tied back or braided to stay out of her face, but it sometimes more elaborate if the mood strikes her.
The most noticeable thing about Malavine is her eyes, a swirling bronze that came to her when her Oracle’s powers manifested themselves and reduces her vision significantly. She also has an intricate series of tattoos over her face, left shoulder and upper back and down her arm. These are the story of her life, in weaving patterns and symbols, and something she intends to add to as suitably interesting things happen.
Malavine prefers wearing armour whenever she can, and metallic jewellery and ornamentation. Even her clothing tends to be bronze or silver in colour, or have heavy metallic threading woven throughout. She tends to wear limited jewellery, and often jasmine or cinnamon perfume.
One things she prefers not to wear is shoes - she claims she can’t feel the road she’s meant to travel as well when she does, and while she does own some she’ll only wear them when not doing so will cause injury.
Appearance
--------------------
Short and lithe, with dark tanned skin and long dark hair, Malavine is a striking woman. She has a slight build and a trim, dancers figure. Her hair is often tied back or braided to stay out of her face, but it sometimes more elaborate if the mood strikes her.
The most noticeable thing about Malavine is her eyes, a swirling bronze that came to her when her Oracle’s powers manifested themselves and reduces her vision significantly. She also has an intricate series of tattoos over her face, left shoulder and upper back and down her arm. These are the story of her life, in weaving patterns and symbols, and something she intends to add to as suitably interesting things happen.
Malavine prefers wearing armour whenever she can, and metallic jewellery and ornamentation. Even her clothing tends to be bronze or silver in colour, or have heavy metallic threading woven throughout. She tends to wear limited jewellery, and often jasmine or cinnamon perfume.
One things she prefers not to wear is shoes - she claims she can’t feel the road she’s meant to travel as well when she does, and while she does own some she’ll only wear them when not doing so will cause injury.
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Personality
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Upbeat and generally cheerful, Malavine is happy and energetic. She likes to travel and tends to avoid locations with too much regulation and law, feeling they get in the way of people and there chance to be themselves. Laws tell people who to be as much as how to behave, and that’s not how some people are meant to be. It’s what makes so many people in big cities so miserable, in Malavine’s opinion.
Despite her wish for personal freedom, she also believes in taking responsibility for your actions and your own word. If you have the freedom to what you will, then you alone are responsible for it, and if you give your word no one forced you to do so.
Naturally skilled with healing, she enjoys helping others. Equally, she enjoys rending evil things down to the smallest possible components. Especially if it also helps people.
Personality
--------------------
Upbeat and generally cheerful, Malavine is happy and energetic. She likes to travel and tends to avoid locations with too much regulation and law, feeling they get in the way of people and there chance to be themselves. Laws tell people who to be as much as how to behave, and that’s not how some people are meant to be. It’s what makes so many people in big cities so miserable, in Malavine’s opinion.
Despite her wish for personal freedom, she also believes in taking responsibility for your actions and your own word. If you have the freedom to what you will, then you alone are responsible for it, and if you give your word no one forced you to do so.
Naturally skilled with healing, she enjoys helping others. Equally, she enjoys rending evil things down to the smallest possible components. Especially if it also helps people.
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History
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Born in far off Varisia, much of Malavine’s earliest memories are of the travel of her family's caravan from Magnimar, through the inhospitable nation of Cheliax and the odd nation of Andoran, to the island city of Absolom and finally to the burning sand of Osirion. By the time they arrived at the desert nation Malavine was a nearly grown woman, but upon stepping onto the shores of Osirion she was struck down.
Taken to a healer, her family were shocked to find out that it was not a simple mortal ailment, but the power of the Gods themselves that had stricken so much of her sight from her. Over the next few days her eyes, once a pleasant shade of blue, turned white and then bronze, a pair of swiling pools that matched her sun darkened skin.
It was at that moment that she chose her first tattoo - facial markings describing what she was, now. Even her new eyes couldn’t stop her looking in a mirror, after all.
But the curse did come with some gifts. Malavine was granted the power to heal, and destroy, in equal measure, although the style of magic she used was unusual. Already a dedicant of Desna, she learned more of the art of the Starknife, and began to use train with the weapon. Despite being neither strong nor quick she proved to be adept with the weapons.
With her skills lacking a proper use as her family traded up and down the Sphinx River, Malavine chose to journey alone, and see for what reason she had been gifted and curse these strange powers.
History
--------------------
Born in far off Varisia, much of Malavine’s earliest memories are of the travel of her family's caravan from Magnimar, through the inhospitable nation of Cheliax and the odd nation of Andoran, to the island city of Absolom and finally to the burning sand of Osirion. By the time they arrived at the desert nation Malavine was a nearly grown woman, but upon stepping onto the shores of Osirion she was struck down.
Taken to a healer, her family were shocked to find out that it was not a simple mortal ailment, but the power of the Gods themselves that had stricken so much of her sight from her. Over the next few days her eyes, once a pleasant shade of blue, turned white and then bronze, a pair of swiling pools that matched her sun darkened skin.
It was at that moment that she chose her first tattoo - facial markings describing what she was, now. Even her new eyes couldn’t stop her looking in a mirror, after all.
But the curse did come with some gifts. Malavine was granted the power to heal, and destroy, in equal measure, although the style of magic she used was unusual. Already a dedicant of Desna, she learned more of the art of the Starknife, and began to use train with the weapon. Despite being neither strong nor quick she proved to be adept with the weapons.
With her skills lacking a proper use as her family traded up and down the Sphinx River, Malavine chose to journey alone, and see for what reason she had been gifted and curse these strange powers.