Kaldwell Surtova
Male Human Knife Master Rogue 6, Shadowdancer 1
Neutral Good Medium Humanoid (Human)
Initiative; +5 Perception +13
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Defense
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AC 22, touch 16, flat-footed 16
hp 56
Fort +2, Ref +9, Will +5
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Offence
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Speed 30 ft.
Melee +1 Kukri +10 (18-20x2)
Two Weapon Fighting x 2 +1 Kukri +8/+8
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Statistics
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Str 11 Dex 20, Con 10, Int 10 Wis 16, Cha 12
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Skill Focus (Stealth), Weapon Finesse, Two Weapon Fighting, Mobility, Combat Reflexes, Kukri Proficency, Leadership, Dynasty Founder
Traits Killer, Harrowborn, Noble Born (Surtova)
Drawback Haunting Regret
Racial Traits Skilled
Skills Stealth +23, Disable Device +14, Diplomacy +11, Sense Motive +13, Perception +13, Professional (Fortune Teller) +11, Craft (Food) +5, Knowledge (Local) +10, Linguistics +10, Sleight of Hand+14
Languages Common, Draconic, Sylvan, Infernal, Abyssal, Celestial, Giant, Aklo
Combat Gear +1 Dagger x 2 (4004 gp), +2 Mithral shirt (5015)
Other Gear Cloak of Elvenkind (2500gp), Belt of Incredible Dexterity +2 (4000gp), Amulet of Natural Armour +1 (2000gp), Burglar’s Bracers (1050gp), Robe of Infinite Twine (1000gp), Signet Ring of House Surtova (100gp), 4421gp.
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Special Abilities
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Hidden Blade, Sneak Stab 3d8, Blade Sense, Evasion, Hide in Plain Sight, Combat Trick (Mobility, Weapon Finesse), Fast Stealth.
Male Human Knife Master Rogue 6, Shadowdancer 1
Neutral Good Medium Humanoid (Human)
Initiative; +5 Perception +13
--------------------
Defense
--------------------
AC 22, touch 16, flat-footed 16
hp 56
Fort +2, Ref +9, Will +5
--------------------
Offence
--------------------
Speed 30 ft.
Melee +1 Kukri +10 (18-20x2)
Two Weapon Fighting x 2 +1 Kukri +8/+8
--------------------
Statistics
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Str 11 Dex 20, Con 10, Int 10 Wis 16, Cha 12
Base Atk +4; CMB +5; CMD 19
Feats Dodge, Skill Focus (Stealth), Weapon Finesse, Two Weapon Fighting, Mobility, Combat Reflexes, Kukri Proficency, Leadership, Dynasty Founder
Traits Killer, Harrowborn, Noble Born (Surtova)
Drawback Haunting Regret
Racial Traits Skilled
Skills Stealth +23, Disable Device +14, Diplomacy +11, Sense Motive +13, Perception +13, Professional (Fortune Teller) +11, Craft (Food) +5, Knowledge (Local) +10, Linguistics +10, Sleight of Hand+14
Languages Common, Draconic, Sylvan, Infernal, Abyssal, Celestial, Giant, Aklo
Combat Gear +1 Dagger x 2 (4004 gp), +2 Mithral shirt (5015)
Other Gear Cloak of Elvenkind (2500gp), Belt of Incredible Dexterity +2 (4000gp), Amulet of Natural Armour +1 (2000gp), Burglar’s Bracers (1050gp), Robe of Infinite Twine (1000gp), Signet Ring of House Surtova (100gp), 4421gp.
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Special Abilities
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Hidden Blade, Sneak Stab 3d8, Blade Sense, Evasion, Hide in Plain Sight, Combat Trick (Mobility, Weapon Finesse), Fast Stealth.
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Appearance
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Kaldwell is short, and fairly non descript, with short cropped dark hair and a well trimmed beard. Even clad in magical items he aims to appear non-descript, although he lights up like a bonfire to Detect Magic. His Robe of Infinite Twine covers most of his equipment, including his armour, and his daggers aren’t especially fancy. Most people will guess he’s an adventurer, but few will think much more. the most notable item he carries, to those who can spot it, is the silver signet ring of House Surtova on his left hand.
Several things betray his aristocratic heritage. Although not arrogant he bears himself well, with a proud stride when not sneaking, and his teeth are clean and white thanks to both a solid oral hygiene routine and magic when someone knocked them out. His voice is also obviously aristocratic, with a strong accent of his class and a wide vocabulary at odds with his relatively rough appearence.
Appearance
--------------------
Kaldwell is short, and fairly non descript, with short cropped dark hair and a well trimmed beard. Even clad in magical items he aims to appear non-descript, although he lights up like a bonfire to Detect Magic. His Robe of Infinite Twine covers most of his equipment, including his armour, and his daggers aren’t especially fancy. Most people will guess he’s an adventurer, but few will think much more. the most notable item he carries, to those who can spot it, is the silver signet ring of House Surtova on his left hand.
Several things betray his aristocratic heritage. Although not arrogant he bears himself well, with a proud stride when not sneaking, and his teeth are clean and white thanks to both a solid oral hygiene routine and magic when someone knocked them out. His voice is also obviously aristocratic, with a strong accent of his class and a wide vocabulary at odds with his relatively rough appearence.
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Personality
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Kaldwell is a decent man. He simply wants to be free. Free of his past and his name. He’s also convinced he’s mad, as he sees the ghost of his dead sister. Other than that, however, he’s just fine and dandy…
Pragmatic for the most part, Kaldwell is driven by the failure to help his sister. he wishes to help other people as a true lord helps others, with guidance, advice and protection.
Equally, Kaldwell isn’t especially interested in the rules. Rules are there to make you think before you break them is how he sees things. His goal is to do what needs to be hurt with as few people he cares about dead in the process. If that means sneaking into someone’s room and taking them out while they nap rather than facing them in honourable combat, well, he’s just fine and dandy with that. This isn’t to say he’s chaotic - most rules are there for a reason. But if the reason to break it is good enough, then break it he shall.
In the end, despite not being physically much like the rest of House Surtova, Kaldwell represents the families creed fairly well. He’ll talk his way out of problems when he can, and when he can’t...well, stealth, caution and cunning work better, faster and with less collateral damage than the brute force approach.
Personality
--------------------
Kaldwell is a decent man. He simply wants to be free. Free of his past and his name. He’s also convinced he’s mad, as he sees the ghost of his dead sister. Other than that, however, he’s just fine and dandy…
Pragmatic for the most part, Kaldwell is driven by the failure to help his sister. he wishes to help other people as a true lord helps others, with guidance, advice and protection.
Equally, Kaldwell isn’t especially interested in the rules. Rules are there to make you think before you break them is how he sees things. His goal is to do what needs to be hurt with as few people he cares about dead in the process. If that means sneaking into someone’s room and taking them out while they nap rather than facing them in honourable combat, well, he’s just fine and dandy with that. This isn’t to say he’s chaotic - most rules are there for a reason. But if the reason to break it is good enough, then break it he shall.
In the end, despite not being physically much like the rest of House Surtova, Kaldwell represents the families creed fairly well. He’ll talk his way out of problems when he can, and when he can’t...well, stealth, caution and cunning work better, faster and with less collateral damage than the brute force approach.
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History
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Kaldwell Surtova is the fourth son of a branch of the Surtova family, there holdings far from the ancestral hold of Ice Port, in what had once been Rostland. But even a minor branch of the Surtova’s is a powerful family, connected as they are to the King, and Kaldwell grew up in luxury. When he came of age he joined his brothers in knightly training. It...didn’t go well. Kaldwell had no knack for the sword, but he was fast, quick and dexterous - with knives he was more than his brothers equal, much to their frustration. Unless they could block him in he tended to win training matches, although they considered his tactics exceptionally dishonourable. The practical Kaldwell, however, saw it as an excellent way to not get a drubbing.
The main problem in Kaldwell’s life was twofold - his sister and their father.
Kaldwell’s mother was a Varisian adventurer who’d journeyed with his father when they were younger. Most of the boys took after their father, but Kaldwell and his sister both took after there mother in most things. He didn’t understand the more free spirited siblings, and certainly didn’t understand how the smaller Kaldwell could beat his bigger, hulking brothers. He didn’t understand that the pair showed much of the Surtova Family philosophy in areas other than politics.
His sister was an even bigger problem. She wanted to be an adventurer, like her mother, something her father didn’t like at all. He’d seen how close to death her mother had come. While it was traditional to train his sons, he wanted to avoid the same fate for his daughter. She disagreed, and bullied her brother, Kaldwell, to give her the same training he got.
Stuck between the two, Kaldwell tried to avoid both. He taught his sister enough to appease her, and tried to be more like the son his father.
And then his sister died.
Kaldwell was never entirely sure how. His sister had gone outside of town with some of her friends, who she laughably called her ladies-in-waiting and a pair of guards. An hour later her friends came running back. Someone had attacked them. When Kaldwell finally arrived she was dead, her guard were gone completely, and all that was left was more blood than his sister had shed.
Kaldwell blamed himself, his father, his mother...everyone. When his sister started to appear to him he knew he had cracked. He would never be the son his father wanted. He hadn’t been the brother he should have been. He left, to make his own way. He used his natural abilities to become a rogue, lethal with the long knives he carried, and naturally able to blend with the shadows to hide.
Eventually he came across the Barbarian Okeno, and took her as his squire, although he chuckled at the term. And when his family sent him news of an attempt to retake the Stolen Lands...well, he was still a Surtova and, ‘His Was the Right’.
History
--------------------
Kaldwell Surtova is the fourth son of a branch of the Surtova family, there holdings far from the ancestral hold of Ice Port, in what had once been Rostland. But even a minor branch of the Surtova’s is a powerful family, connected as they are to the King, and Kaldwell grew up in luxury. When he came of age he joined his brothers in knightly training. It...didn’t go well. Kaldwell had no knack for the sword, but he was fast, quick and dexterous - with knives he was more than his brothers equal, much to their frustration. Unless they could block him in he tended to win training matches, although they considered his tactics exceptionally dishonourable. The practical Kaldwell, however, saw it as an excellent way to not get a drubbing.
The main problem in Kaldwell’s life was twofold - his sister and their father.
Kaldwell’s mother was a Varisian adventurer who’d journeyed with his father when they were younger. Most of the boys took after their father, but Kaldwell and his sister both took after there mother in most things. He didn’t understand the more free spirited siblings, and certainly didn’t understand how the smaller Kaldwell could beat his bigger, hulking brothers. He didn’t understand that the pair showed much of the Surtova Family philosophy in areas other than politics.
His sister was an even bigger problem. She wanted to be an adventurer, like her mother, something her father didn’t like at all. He’d seen how close to death her mother had come. While it was traditional to train his sons, he wanted to avoid the same fate for his daughter. She disagreed, and bullied her brother, Kaldwell, to give her the same training he got.
Stuck between the two, Kaldwell tried to avoid both. He taught his sister enough to appease her, and tried to be more like the son his father.
And then his sister died.
Kaldwell was never entirely sure how. His sister had gone outside of town with some of her friends, who she laughably called her ladies-in-waiting and a pair of guards. An hour later her friends came running back. Someone had attacked them. When Kaldwell finally arrived she was dead, her guard were gone completely, and all that was left was more blood than his sister had shed.
Kaldwell blamed himself, his father, his mother...everyone. When his sister started to appear to him he knew he had cracked. He would never be the son his father wanted. He hadn’t been the brother he should have been. He left, to make his own way. He used his natural abilities to become a rogue, lethal with the long knives he carried, and naturally able to blend with the shadows to hide.
Eventually he came across the Barbarian Okeno, and took her as his squire, although he chuckled at the term. And when his family sent him news of an attempt to retake the Stolen Lands...well, he was still a Surtova and, ‘His Was the Right’.